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Nautilus VR - Design process

Nautilus VR was a functional demo created as a virtual reality video game based on the illustrations of various authors on the novel "Twenty Thousand Leagues Under the Sea" by Jules Verne. The game was created using Unreal Engine 4 and it was the first time I did a video game practice. More information in https://nautilusvr.net/

This is the living room of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

This is the living room of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

This is the dining room (part 1) of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

This is the dining room (part 1) of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

This is the dining room (part 2) of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

This is the dining room (part 2) of my Nautilus VR project. This is the model in Blender rendered in Cycles before being imported into Unreal Engine 4.

Panoramic view of the Nautilus VR living room. Designed to be seen in 360º

Panoramic view of the Nautilus VR living room. Designed to be seen in 360º

Panoramic view of the Nautilus VR dining room. Designed to be seen in 360º

Panoramic view of the Nautilus VR dining room. Designed to be seen in 360º

Panoramic view of the Nautilus VR library. Designed to be seen in 360º

Panoramic view of the Nautilus VR library. Designed to be seen in 360º

This is an intermediate phase of development. In it you can see the work of adaptation of the illustrations in the Nautilus VR project.

This is an intermediate phase of development. In it you can see the work of adaptation of the illustrations in the Nautilus VR project.

In the library can see some of the assets created in 3D with blender to give life to Nautilus VR.

In the library can see some of the assets created in 3D with blender to give life to Nautilus VR.

This is a fish animation job in Blender that were created to bring life to the exterior of the submarine through the windows.

This is a fish animation job in Blender that were created to bring life to the exterior of the submarine through the windows.

In this image it is possible to appreciate the evolution from the first bars of the project modeling to more advanced phases of this.

In this image it is possible to appreciate the evolution from the first bars of the project modeling to more advanced phases of this.

This is one of the books that appear as assets within Nautilus VR after being documented from the book's descriptions.

This is one of the books that appear as assets within Nautilus VR after being documented from the book's descriptions.

It is about the concept of the exterior of the submarine with the measures that were taken into account for its creation.

It is about the concept of the exterior of the submarine with the measures that were taken into account for its creation.

Top view of the submarine with notes on its creative process.

Top view of the submarine with notes on its creative process.

Lateral view of the submarine with notes on its creative process.

Lateral view of the submarine with notes on its creative process.